COMPUTER GAMES AND SIMULATION
The course covers the elements of programming for videogames. Students will learn the basics of both 2D and 3D programming along with the techniques used by the newest CAD tools for videogame design. After an introduction about the various types of simulation, a basic game engine for attaching the components of 2D games programming is presented. The basic of the 3D graphics and 3D videogame through the usage of a CAD graphics tool and an AAA game engine is also provided. One fifth of the credit is obtained through a final project.
Ricevimento: The student reception takes place in the days and hours established from time to time with the students via email.
ALESSANDRO DE GLORIA (President)
FRANCESCA de ROSA
RICCARDO BERTA (President Substitute)
|23/07/2021||09:00||GENOVA||Esame su appuntamento|
|17/09/2021||09:00||GENOVA||Esame su appuntamento||Le date stabilite sono solamente indicative. Si raccomanda a tutti gli studenti di scrivere al professore per prendere appuntamento e concordare la data d'esame.|
|17/09/2021||09:00||GENOVA||Esame su appuntamento|