ECONOMICS

ECONOMICS

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iten
Code
98227
ACADEMIC YEAR
2020/2021
CREDITS
4 credits during the 1st year of 10728 ENGINEERING TECHNOLOGY FOR STRATEGY (AND SECURITY) (LM/DS) GENOVA
SCIENTIFIC DISCIPLINARY SECTOR
SECS-P/01
LANGUAGE
English
TEACHING LOCATION
GENOVA (ENGINEERING TECHNOLOGY FOR STRATEGY (AND SECURITY))
semester
2° Semester
Teaching materials

OVERVIEW

The aim of the course is to provide students with the basic toold of game theory, which will then be applied to the study of firms' behaviour in a strategic context.

 

 

AIMS AND CONTENT

LEARNING OUTCOMES

Course aims to: Provide Fundamental concepts of Economics, Monopoly & Oligopoly Models, Basic Consumer Theory as well as Game Theory applied to these fields

AIMS AND LEARNING OUTCOMES

Students will learn the mathematical tools used to understand and critically evaluate the strategic interaction between individuals, firms, and States.

In the second module, these tools will be applied to the study of industrial economics and, in general, to the analysis of strategic interaction between firms. In this way, students will learn to critically evaluate some features of competition policy.

 

 

 

PREREQUISITES

None.

Teaching methods

Standard lectures.

SYLLABUS/CONTENT

The course is organized in two modules.

In the first module, we will cover some basic concepts of non-cooperative game theory:

  1. Some elementary taxonomy concerning games.

  2. Dominant and dominated strategies, Nash equilibrium.

  3. Limits and refinements of Nash equilibria.

  4. Repeated games.

  5. Games and rationality.

All these issues will be studied by making real-world examples and combining theory with exercises and applications.

 

 

Building on the game theory tools developed in the first module, in the second module the following topics will be covered:

  1. Basic consumer theory;

  2. Monopoly pricing;

  3. Oligopoly theory;

  4. Determinants of market structure;

  5. Cartels & collusion;

  6. patents;

  7. predatory pricing.

RECOMMENDED READING/BIBLIOGRAPHY

Recommended readings for this first module are:

Dixit, A. and B. Nalebuff (2010): The Art of Strategy. W.W. Norton & Co Inc, M.

Osborne, M. and A. Rubinstein (1994): A Course on Game Theory, The MIT Press.

There is not a single book suggested for this module. However, most of the material is based on:

Pepall, Richards, Norman, Industrial Organization: Contemporary Theory and Empirical Applications. fifth edition, Blackwell Publishing, 2013. 

Belleflamme P. and Peitz M. (2015), Industrial Organization. Markets and Strategies, Cambridge University Press.

TEACHERS AND EXAM BOARD

Exam Board

MAURIZIO CONTI

GABRIELE CARDULLO

LESSONS

Teaching methods

Standard lectures.

LESSONS START

March 2021

EXAMS

Exam description

Written examination with questions on theory and quantitative exercises.

Assessment methods

The exam is aimed to verify  students' ability to apply the basic concept of game theory and industrial economics to real world situations.