SOFTWARE TECHNOLOGIES FOR HUMAN COMPUTER INTERACTION

SOFTWARE TECHNOLOGIES FOR HUMAN COMPUTER INTERACTION

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iten
Code
84391
ACADEMIC YEAR
2020/2021
CREDITS
6 credits during the 2nd year of 8725 Bioengineering (LM-21) GENOVA

6 credits during the 2nd year of 10852 COMPUTER SCIENCE (LM-18) GENOVA

6 credits during the 1st year of 10852 COMPUTER SCIENCE (LM-18) GENOVA

SCIENTIFIC DISCIPLINARY SECTOR
INF/01
LANGUAGE
Italian (English on demand)
TEACHING LOCATION
GENOVA (Bioengineering)
semester
1° Semester
Teaching materials

OVERVIEW

The course introduces the concepts of Human-Computer Interaction that allow designing effective systems for users' needs both from the point of view of the simplicity of interaction and the naturalness of the use (fundamental aspects in the biomedical field). Programming and computer vision techniques are presented for the realization of advanced interaction systems. Furthermore, interaction evaluation is introduced: design of experimental sessions and data analysis.

AIMS AND CONTENT

LEARNING OUTCOMES

The course  introduces the concepts of Human-Computer Interaction (HCI) to design effective systems for user needs both from the point of view of simplicity of interaction and the naturalness of the system's use as a whole.

AIMS AND LEARNING OUTCOMES

Attendance and active participation in the proposed training activities and individual study will enable the student to: know the theoretical tools to design advanced interaction systems; use the theoretical and practical tools for the realization of advanced interaction systems; develop the skills to operationally apply the concepts learned in the virtual and augmented reality.

Teaching methods

Combination of traditional lectures and practice (online).

SYLLABUS/CONTENT

-   Introduction to Human-Computer Interaction (HCI), Virtual reality (VR) and Augmented reality (AR), and their historical perspective;
-   elements of object oriented programming in C#;
-   key elements in computer graphics and geometric modeling;
-   computer vision algorithms  for pose detection, motion analysis, and tracking ;

- techniques for developing virtual and augmented environments;
- introduction to the development platforms for VR and AR, e.g. Unity3D and Vuforia;
- techniques and algorithms for tracking the environment and the user and the
co-registration of reference systems;
- methods for assessing of human-machine interaction;
- methods for assessing  the user experience;

RECOMMENDED READING/BIBLIOGRAPHY

Notes available on AulaWeb

TEACHERS AND EXAM BOARD

Ricevimento: Appointment by email:  fabio.solari@unige.it (since the teacher teaches more than one course, please specify surname and course)

Exam Board

MANUELA CHESSA (President)

SILVIO PAOLO SABATINI

FABIO SOLARI

LESSONS

Teaching methods

Combination of traditional lectures and practice (online).

ORARI

L'orario di tutti gli insegnamenti è consultabile su EasyAcademy.

Vedi anche:

SOFTWARE TECHNOLOGIES FOR HUMAN COMPUTER INTERACTION

EXAMS

Exam description

Final assignment and oral exam.

Assessment methods

Details on how to prepare for the exam and the degree of depth of each topic will be given during the lessons. Through the monographic project, the student must demonstrate that he/she is able to develop simple systems of interaction in virtual and augmented reality environments. The oral exam will verify the actual knowledge of the theoretical topics learned during the semester.