COMPUTER SCIENZE FOR DIGITAL HUMANITIES

COMPUTER SCIENZE FOR DIGITAL HUMANITIES

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iten
Code
66729
ACADEMIC YEAR
2018/2019
CREDITS
12 credits during the 1st year of 8752 Communication science (L-20) SAVONA
SCIENTIFIC DISCIPLINARY SECTOR
ING-INF/05
LANGUAGE
Italian
TEACHING LOCATION
SAVONA (Communication science)
Prerequisites
Teaching materials

OVERVIEW

The course covers the foundations of computer science in order to provide students with the tools to enable them a proper assessment of the possible applications of digital technologies, with particular reference to human sciences and to digital communication with new media.

AIMS AND CONTENT

LEARNING OUTCOMES

Objective of the course, through its organization in two  integrated modules, is to make the student a conscious user in the use of digital technologies; to provide him the theoretical basis and increase his operational capacity in relation to the provisions in the syllabus of the European Computer Driving Licence ( ECDL Core ); to provide him the theoretical and operational bases to manage information on the web via HTML, and also to provide the foundation web programming "client side".

AIMS AND LEARNING OUTCOMES

Objective of the course , through its organization into two modules and through the articulation in lectures and hands-on experience (see section "Teaching methods"),  is to provide students with basic knowledge on computer science from the point of view of a user of the technology, to provide students with the theoretical basis and to increase their operational capacity in relation to the provisions in the syllabus of the European Computer Driving Licence, to provide them with the theoretical and operational bases to manage information on the Web, and also to provide the basis for Web programming "client side".

Teaching methods

The course, with its articulation into two modules, provides for two distinct categories of activities:

​Theoretical lecture ( Lecture - Lesson): educational activities in which the student is mainly "passive " , ie attending a lecture or practical application , in the classroom and through the tools provided by the education portal.

Practical lessons (Hands-on experience): "assisted learning" component in which the student is predominantly "active", that is, run into the first person, guided activities in the laboratory.

SYLLABUS/CONTENT

The course is divided into two modules which provide two distinct categories of activities (see section "Teaching methods").

During the Theoretical Lessons explains the fundamentals of information technology from the point of view of a user of information technology. The main topics are: computational principles, the structure of a processor, processor architecture, basic software and operating systems, algorithms and programming languages, application software, Internet and computer networks and, finally, a brief analysis of the social aspects of and future computing evolution.

Topics covered during the Hands-on activity are: use of individual-level computers and realization of structured electronic documents with personal productivity tools; use of HTML for building Web pages. In this regard will be made available to practice on individual productivity tools and basics for browsing and searching for information via Web, as provided in the syllabus of the European Driving Licence computers (ECDL) and tools for HTML programming.

The Course organization scheme is of 12 CFU and 63 didactic units for a total of 300 hours of work-study. For each teaching unit are indicated references to deepen or to better frame the issues addressed.

RECOMMENDED READING/BIBLIOGRAPHY

Suggested Books  

J.G. Brookshear, D. Brylow, Informatica. Una panoramica generale - Digital Ed., Pearson, 2016, ISBN9788891901064 - English Version, Computer Science: An Overview, 12th. Ed., Pearson, 2015, ISBN-13: 978-0133760064

Giovanni Adorni, Marco Maratea,Sledes, Notes and Exercises, a.a. 2016-2017, available thrugh the portal of the course.

Software Tools 

OpenOffice.org Source Project, available at: http://download.openoffice.org/index.html

Suggested Readings

W3Schools: HTML and CSS Tutoriale, available at: http://www.w3schools.com/html/default.asp 

 

TEACHERS AND EXAM BOARD

Ricevimento: The teacher receives by appointment mail message(send mail to adorni@unige.it) to the following addresse: Genoa: DIBRIS , Viale Francesco Causa 13, I floor

Exam Board

EDOARDO BELLANTI (President)

GIOVANNI ADORNI (President)

LESSONS

Teaching methods

The course, with its articulation into two modules, provides for two distinct categories of activities:

​Theoretical lecture ( Lecture - Lesson): educational activities in which the student is mainly "passive " , ie attending a lecture or practical application , in the classroom and through the tools provided by the education portal.

Practical lessons (Hands-on experience): "assisted learning" component in which the student is predominantly "active", that is, run into the first person, guided activities in the laboratory.

LESSONS START

Classes are held during the first half.

ORARI

L'orario di tutti gli insegnamenti è consultabile su EasyAcademy.

Vedi anche:

COMPUTER SCIENZE FOR DIGITAL HUMANITIES

EXAMS

Exam description

In order to take the exam, the student must carry out the online application through the Student Portal;

In order to pass the exam, the student must produce the following documents :

  • Terms of a thematic glossary: for each lesson the student is required to create (and gradually enrich and refine) a glossary of keywords specification;
  • Exercises and Report: do the exercises and prepare the reports required according to the indications provided by the teacher inside the guided study activities.

​Such documents make up the "Portfolio Personal Skills" that, complete in all its forms, must be delivered to the teacher at least 7 (seven) days prior to the examination in the manner that will be indicated by the teache on the course portal. The on-line exam registration and delivery of the Portfolio Personal Skills are necessary conditions in order to take the exam.

Assessment methods

The examination consists of a multiple choice test to test and open-ended questions followed by a activity lab to use the personal computer, the personal productivity tools and HTML/CSS programming language. For the purposes of the final evaluation it is considered:

  • Portfolio Personal Skills;
  • the result of the test to test;
  • the result of the Practical Test.

FURTHER INFORMATION

Class attendance , the materials used , the exercises and the mentioned textbooks are all essential elements for a proper preparation for this discipline. So we may want to attend lectures and exercises (remember in this regard that there is frequency OBLIGATION ), read carefully and follow the directions given in the materials made ​​available online on the portal of the course, passing the study of a lesson ( except the first ) and any related study sessions only after you understand what is contained in the previous lesson and only after having carried out the activities provided for in the previous lesson .