METHODOLOGY OF PLAY AND ANIMATION (WORKSHOP)

METHODOLOGY OF PLAY AND ANIMATION (WORKSHOP)

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iten
Code
67678
ACADEMIC YEAR
2018/2019
CREDITS
1 credits during the 3nd year of 9322 TEACHER EDUCATION (LM-85 bis) GENOVA
SCIENTIFIC DISCIPLINARY SECTOR
M-PED/03
TEACHING LOCATION
GENOVA (TEACHER EDUCATION)
semester
1° Semester
modules
This unit is a module of:
Teaching materials

OVERVIEW

“ Metodologia del gioco e dell’animazione (laboratorio)” offers a firsthand discovery of the game world through many facets. Therefore you can make significant experiences which aim at question yourself about what game actually is and at became aware of the “complexity” of this educational tool.

AIMS AND CONTENT

LEARNING OUTCOMES

By the end of the course, students should be able to

1.plan playful educational activities, adapting them to  different children’s ages and school grades;

2.choose games and animation techniques that can foster the selected educational objectives;

3. launching and conducting games appropriately;

4.evaluating recreational and playful activities with children and peers.  

AIMS AND LEARNING OUTCOMES

The purposes of the course are:

  1. You have to know, project and manage appropriately entertaining games;
  2. You will acquire skills about effective comunication, build significant educational relationships through th use of game and entertainmenet methodologies;
  3. You will manage some dynamics about small group

Teaching methods

Students will be involved and made actors of some group-works, simulations and practices (“mettiamoci in gioco”) and of the following think moment. 

We will use videos and slides to present some themes and to support activities.

Aulaweb will be useful for teacher to upload some files and for students to support your personal  path and to give some file to the group.

SYLLABUS/CONTENT

Throughot practice we will examine in depth some themes faced during the lessons of “Metodologia del gioco e dell’animazione” (look at the syllabus). We will have to deal with playful experiences about  “scuola dell’infanzia e primaria” to think about strategies, mode and tools.

Students will be involved and made actors of some group-works, simulations and practices (“mettiamoci in gioco”) and of the following think moment.

Especially we will deal with:

1) GIOCO E ACCOGLIENZA: presentation games, small and big games, create games;

2) GIOCO, "CAMPI D'ESPERIENZA" , "DISCIPLINE" : mathmatical games, word games,story-telling games;

3) GIOCO E ARTE,GIOCO E NATURA: play with art and nature.

 

TEACHERS AND EXAM BOARD

Ricevimento: Appointment by contacting the teacher to: bagliettocarla@gmail.com   - carla.baglietto@unige.it

Exam Board

DANIELA GIUNCIUGLIO (President)

FRANCO BOCHICCHIO (President)

CARLA BAGLIETTO (President)

SAMANTHA ARMANI (President)

LESSONS

Teaching methods

Students will be involved and made actors of some group-works, simulations and practices (“mettiamoci in gioco”) and of the following think moment. 

We will use videos and slides to present some themes and to support activities.

Aulaweb will be useful for teacher to upload some files and for students to support your personal  path and to give some file to the group.

ORARI

L'orario di tutti gli insegnamenti è consultabile su EasyAcademy.

Vedi anche:

METHODOLOGY OF PLAY AND ANIMATION (WORKSHOP)

EXAMS

Exam description

There is not exame. Students skills will be checked during the course.

FURTHER INFORMATION

The laboratory participants will be divided into three groups .

For detailed information on the constitution of the groups and the organization of the laboratory refer to web page in aula web