HUMAN- COMPUTER INTERAC. & PERVASIVE ELECTR. MOD.B

HUMAN- COMPUTER INTERAC. & PERVASIVE ELECTR. MOD.B

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iten
Code
72394
ACADEMIC YEAR
2016/2017
CREDITS
5 credits during the 2nd year of 8732 Electronic Engineering (LM-29) GENOVA
SCIENTIFIC DISCIPLINARY SECTOR
ING-INF/03
LANGUAGE
Italiano
TEACHING LOCATION
GENOVA (Electronic Engineering)
semester
2° Semester
modules
Teaching materials

OVERVIEW

The course introduces the students to the main problems and to the development of pervasive computing platforms

AIMS AND CONTENT

LEARNING OUTCOMES (FURTHER INFO)

This course will develop programming abilities on pervasive platforms with particular attention for Lego NXT (Lego Mindstorms) and Android smartphones. These platforms will be used jointly through Bluetooth connectivity.

Teaching methods

Lessons alternate theoretical explanations with practical exercises. The theoretical explanations are frequently illustrated with the analysis, execution and debugging of code snippets directly on the teacher's PC. All material seen in class (slides and practical examples) is shared through AulaWeb platform. A forum is activated on the same platform where students can interact directly with the teacher asking questions of public interest.

SYLLABUS/CONTENT

Pervasive Computing key concepts: development and impact, Mobile platforms for Pervasive Computing, Lego NXT programming techniques(Lego Mindstorms), Android development (Android key concepts, Android development toolkit, user interface, 2D graphics, multimedia, local storage, internet connectivity, locating and sensing, video processing)

RECOMMENDED READING/BIBLIOGRAPHY

http://svnbook.red-bean.com/, http://lejos.sourceforge.net/, http://developer.android.com/, http://code.opencv.org/

TEACHERS AND EXAM BOARD

Ricevimento: On appointment

Exam Board

LUCIO MARCENARO (President)

FRANCESCO CURATELLI (President)

LESSONS

Teaching methods

Lessons alternate theoretical explanations with practical exercises. The theoretical explanations are frequently illustrated with the analysis, execution and debugging of code snippets directly on the teacher's PC. All material seen in class (slides and practical examples) is shared through AulaWeb platform. A forum is activated on the same platform where students can interact directly with the teacher asking questions of public interest.

LESSONS START

The start of classes is scheduled as the official calendar of the Polytechnic School

ORARI

L'orario di tutti gli insegnamenti è consultabile su EasyAcademy.

Vedi anche:

HUMAN- COMPUTER INTERAC. & PERVASIVE ELECTR. MOD.B

EXAMS

Exam description

Written exam with multiple choice questions and practical project development with joint programming of Lego Mindstorms and Android devices. Final marks will be the average of the two parts.